Release Notes - 版本发布说明#
约 578 个字 预计阅读时间 4 分钟
- Version - 最新版本 :
2.6.15
- Release - 发布日期 : 2023/11/26
ChangeLog - 更新日志#
Added - 新增#
-
A new method for the
Animation
class is calledshutdown
to terminate the current animation
类Animation
新增方法shutdown
来终止当前动画 -
The geometry class
Cuboid
and the geometry classTetrahedron
of submoduletools_3d
have been initialized to increase the degree of freedom in style configuration
子模块tools_3d
的类Cuboid
和类Tetrahedron
新增一些初始化参数来提高样式配置的自由度 -
The constants
TCL
,PROPORTION
,SEQLENGTH
, andNUM
are added
新增常量TCL
、PROPORTION
、SEQLENGTH
和NUM
-
The
color
function adds the parametersseqlength
andnum
to enhance the functionality
函数color
新增参数seqlength
和num
来增强功能
Optimized - 优化#
-
The parameter support for the function
color
has been expanded to support color names such as red, skyblue, and cyan2
函数color
的参数支持的范围扩大,可以支持诸如 red、skyblue 和 cyan2 等颜色名称 -
Some functions can be called without the need for a parent widget
部分函数无需父控件即可调用
Fixed - 修复#
- Fixed a bug where the function
color
would get an incorrect result in rare cases
修复了函数color
在罕见情况下会得到错误结果的问题
Todos - 待办事项#
Possible Features - 期望功能#
-
Perfect the scroll bar function of
Text
class
完善Text
类的滚动条功能 -
Perfection and optimization of zoom function
对缩放功能的完善和优化 -
Try adding support for some MarkDown syntax
尝试增加对部分 Markdown 语法的支持 -
Implement symmetry in 3D modules
实现 3D 模块中的对称功能 -
Enhanced projection functionality in 3D modules
增强 3D 模块中的投影功能 -
Add more 3D spatial geometry classes
增加更多 3D 空间几何体类 -
Add lights and achieve simple light and shadow renderings
添加光源,并实现简单的光影渲染的效果 -
Change the underlying calculation of the 3D submodule from “Euler angle” to “quaternion” to improve performance
改变 3D 子模块底层计算方式从“欧拉角”到“四元数”以提升性能
Known Bugs - 已知问题#
-
Solve the bug that text shrinks and overflows after zooming text widgets
解决文本类控件缩放后文本产生缩水和溢出的 bug -
Fix the bug of deletion misalignment when there is too much text in the
Text
class
解决Text
类中文本过多时删减错位的 bug -
The position relationship between the space before and after the 3D object is still problematic at some point
3D 对象前后空间的位置关系在某些时候仍有问题